This mod implements an optional mode of free climbing behaviour. When enabled by configuration or by default you can climb everywhere you find at least a block sized horizontal edge. To climb up you have to move forward toward the edge (default “W”) and click and hold the grab button (default “LCONTROL”).
Many Minecraft players are familiar with Gulliver’s Travels, a series of tales written by Jonathan Swift (no relation to Taylor Swift) about a man who travels the world on a bunch of different adventures.
To climb down click and hold the grab button without moving forward toward the edge. To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start.
If you are beyond a certain falling speed when grabbing, damage will be done to you. To change this default grab button visit Minecrafts “Options”/”Controls” menu.
This mod implements three additional modes of ladder climbing behaviour. Simple Mode:. Standard climbing on complete ladder coverage. Standard climbing on feet only ladder coverage.
Slow climbing on hands only ladder coverage Smart Mode:. Standard climbing on complete ladder coverage.
Slow climbing on feet only ladder coverage. Slow climbing on hands only ladder coverage. Standard climbing when “holes” in the walls next to the ladder are present (solid block/nonsolid block or half steps) Free Mode:. Ladder climbing is functionally embedded in the feature free climbing. Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values. This mod allows climbing along ceilings as long as the ceiling block supports it. Currently only the steel fence block and the closed trap door block support ceiling climbing.
To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button. If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing. This mod implements optional alternative swimming and diving behaviours.
To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse. To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again. To dive again stop pressing the jump button and direct your mouse toward the depths.
When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead. When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button. This mod implements the possibility to wall jump from blocks. To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block – while not falling too fast allready – a wall jump will be triggered.
You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from. To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.
This mod implements ground sliding. To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button. Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button. You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.
To stop sliding before it stops itself simple stop pressing the sneak button. This mod implements a faster, optional, configurable sprinting and exhaustion behaviour. It is merged with the standard minecraft sprinting and hunger behavior. To sprint you have to move forward and click and hold the sprint button (default “TAB”). Sprinting is currently possible for walking, swimming diving, crawling, and climbing. Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.
To change this default sprint button visit Minecrafts “Options”/”Controls” menu. This mod implements an optional crawling movement to fit through 1×1 passages. To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button. You can also free climb while crawling.
Just move to the related edge press grab and move forward towards it. Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path. Crawling can be made togglable via the configuration file.
When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately. This mod changes the behaviour of its features depending on the content of the configuration file “smartmovingoptions.txt” in the “.minecraft” directory of your minecraft installation. Currently the difficulty levels “Easy”, “Medium” and “Hard” are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too) More information about the configuration of this mod is included in its readme and option files. Previous option files like “smartclimbingoptions.txt” and “smartladderclimbingspeedoptions.txt” are still accepted but their content is eventually overridden by the content of existing more actual option files. If no option files are present at all, the default option values (all features, default configuration) will be used.
If an option is not present in the files, the corresponding default value will be used. The option “move.options.version” will be used for cross version compatibility.